Advertisement



Gaming News

October 21, 2011

Kinect Integration for Halo Combat Evolved

High Noon

Since I gave into the “dark side” and recently got myself hooked up to kinect, I now have a whole new outlook on xbox gaming and I’m actually looking forward to writing comparisons about controller vs. kinect when playing games. For all those wondering about Halo Combat Evolved and Kinect, wonder no more – Microsoft have just confirmed it will be so!

With less than a month until the highly anticipated release of “Halo: Combat Evolved Anniversary” on Nov. 15, Microsoft’s “Halo” studio, 343 Industries unleashed a volley of exciting news at New York Comic-Con this weekend, including the return of the popular multiplayer map Hang ‘Em High in “Halo: Combat Evolved Anniversary,” details about the game’s innovative Kinect integration, and the next evolution of Halo Waypoint, the ultimate online destination for “Halo” fans.

 Hang ‘Em High Makes Its Triumphant Return in “Halo: Combat Evolved Anniversary”

Announced at New York Comic-Con, High Noon, the stunning remake of the classic “Halo: Combat Evolved” map Hang ‘Em High, is set to make its glorious return in “Halo: Combat Evolved Anniversary.” High Noon (also known as Hang ‘Em High in classic mode) combines a decade of poignant nostalgia with the adrenaline-pumping thrill of classic “Halo” multiplayer combat, to round out the cavalcade of seven popular multiplayer maps2 launching with “Halo: Combat Evolved Anniversary.”

HIGH NOON – High Noon returns players to the familiar canyons and catwalks of Hang ‘Em High, the “Halo: Combat Evolved” classic multiplayer map, now reimagined for “Halo: Combat Evolved Anniversary” with unprecedented detail. The vast generator complexes, which power this enormous slipspace portal, allow it to connect with an unknown number of locations across the galaxy. High Noon is a densely-packed arena of platforms, corridors and cover, best suited for team-based combat in both Slayer and Objective gametypes (4 – 12 players).

Uncover Rich Details about the “Halo” Universe through the Power of Kinect3

Alongside the reveal of High Noon, 343 Industries also unveiled details about Kinect3 functionality in “Halo: Combat Evolved Anniversary,” including voice commands and a new feature that lets players gather canonical  information about its universe as they explore “Halo” and relive the iconic adventure:

  • Analyze Mode – Analyze Mode is a Kinect-exclusive feature that allows players to “scan” items of interest within the “Halo: Combat Evolved Anniversary” campaign to populate the Library, an interactive encyclopedia of “Halo” lore.  Once in Analyze mode, new articles of interest can be added to the Library by focusing the reticule on them and saying “Scan.”
  • The Library – The Library is an expansive index that provides detailed information on items of interest players have scanned through “Analyze Mode,” such as vehicles, characters, enemies and weapons. Through the use of gesture controls, players can explore the entire Library at any time and then return to the campaign to continue unlocking more secrets within the “Halo” universe.
  • Voice Commands – Harness the technology of Kinect for Xbox 3603 to reload your weapon, throw grenades, switch seamlessly between Classic and Remastered graphics and more, using only your voice.

ATLAS Companion Experience and Custom Challenges Usher in the Next Evolution of Halo Waypoint

Halo Waypoint has been the ultimate destination for “Halo” fans on Xbox LIVE4 since 2009, and this weekend, 343 Industries offered a sneak peak at what’s in store for the groundbreaking online service this summer:

  • New Halo Waypoint Interface – A revamped design and user interface lets players navigate Halo Waypoint and access the content they want more easily than ever before, whether they’re online, on their Xbox 360 or on their Windows Phone
  • Halo Waypoint ATLAS – Available on Windows Phones this summer, Halo Waypoint ATLAS (Advanced TacticaL Assault System) is a new mobile experience that offers players a detailed, top-down view of any “Halo: Combat Evolved Anniversary” or “Halo: Reach” map in real-time, letting them monitor teammates’  movements and positions as they play. This innovative app encourages strategic gameplay and offers a fun companion experience to any multiplayer match.
  • Custom Challenges – Building upon the “Halo” series’ genre-defining user-creation toolset, 343 Industries is empowering the community even further by introducing Custom Challenges in “Halo: Combat Evolved Anniversary” and “Halo: Reach.” For the first time, players will be able to issue custom Challenges and create friendly competitions with Xbox friends, unlocking infinite creative possibilities to invent and test their “Halo” skills against one another.

For example, players can create a Challenge to get a specific number of headshots (say 50) in Multiplayer2, within 24 hours.  They can then try the challenge themselves, or invite their friends to give it a shot to see who can get the most headshots.  Challenges can be created for Campaign, Matchmaking Firefight, Multiplayer and even Custom modes.

Players will also be able to earn “Halo: Reach” Credits by completing Custom Challenges, infusing new creative potential into the game’s deep player progression system, and leveraging all the great new multiplayer maps from “Halo: Combat Evolved Anniversary”!

For a sneak peek at Halo Waypoint ATLAS and Kinect functionality in “Halo: Combat Evolved Anniversary,” new footage of the iconic level, “The Pillar of Autumn,” and screenshots of High Noon, be sure to check out the new behind-the-scenes videos and screenshot galleries from 343 Industries available today on Halo Waypoint and HaloWaypoint.com.

For more information about “Halo: Combat Evolved Anniversary” and the “Halo” franchise, please visit HaloWaypoint.com and follow the 343 team on Facebook at http://www.facebook.com/HaloWaypoint.

With a bounty of new features including cooperative play2 over Xbox LIVE,4 a bundle of some of the most beloved multiplayer maps2 in “Halo” history reimagined, new challenges and new story to uncover, “Halo: Combat Evolved Anniversary” is a must-have experience, coming exclusively to Xbox 360 on Nov. 15, 2011 for $69.95 NZD RRP5.





 
Latest Industry News
 

 
Mass effect 3

Mass Effect 3 Kinect – Preview

For the hardcore gamer there hasn’t really been too much in quality titles for use of the Xbox Kinect sensor. Sure there is Forza 4 that uses it, but from what I can recall, that’s about it for us. Enter Mass Effect...
by Aaron Fowler
0

 
 
Xbox 360

2011: Biggest Year in Xbox History

Announcements from Microsoft at the CES 2012 (Consumer Electronics Show) revealed details of their biggest Xbox 360 year to date:   Other announcements were also made regarding new Kinect features: Transforming TV through ...
by Julie Gray
0

 
 
Xbox 360

Telecom Teams up with Xbox 360 in new Broadband Offer

Telecom has teamed up with Xbox 360 to provide a special offer for gamers. Until the end of February 2012, customers new to Telecom broadband will be eligible for either a 12-month Xbox LIVE Gold subscription card, or a new wir...
by Julie Gray
0

 




0 Comments


Be the first to comment!


Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>